Building an environment to install mods (BGEE) ![]() However wrote a new guide for setting up mods for this version. Version 2.5 of BG2EE (and potentially of other EE games) doesn't work properly with the method described below. I can't confirm that it also works with version (latest official patch). This procedure was tested on the beta version of BGEE for Android available from Beamdog for volunteers who register to their google group. The author also provided the source code, written in Go (a language created by Google and available here), to allow players running another OS to run the software (I'm afraid I can't give any hint on how to proceed for Linux or Mac OS X though). For instance, for Sony, I had to install the Sony PC Companion software, which in turn installed the drivers to access the tablet file system.įinally, you need to download the centralfix.exe software provided by ScottBrooks for Windows. To do that, you may need to install a driver or a software provided by the manufacturer of your Android device. You need an access to the content of your tablet/phone from your computer. However you don't need to have a computer version of the game installed on the computer. You will need a computer pour install mods. That method, which allowed me to offer a partial French version for BG2EE on Android, also opens the gate to using mods on Android, far beyond the currently limited set of override only mods that were already available (because of the restrictions). A bit later, reported on the BG1 NPC Project forum that the method was also working on Android. ![]() ![]() Several months ago, a Beamdog developer provided a method to work around the inability to change the text file(s) of the game for iOS (dialog.tlk/dialogF.tlk).
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